#include "Renderer.h"
#include "PhysxLogic.h"

#include "ForceScene.h"

int main(int argc, char** argv)
{
    ForceScene *fScene = new ForceScene();
    Renderer::Init(argc, argv, "PhysX Forces", 800, 800);
    if (PhysxLogic::Init((Scene*)fScene))
    {
        PhysxLogic::PrepareScene();
        Renderer::Run();
    }
    PhysxLogic::Exit();
    Renderer::Exit();

    return 0;
}
